Guide

How to play Arrowslide

The rules of the arrow puzzle in two minutes: how arrows move, what stops them, and how hearts, hints, levels and rewards work.

The goal

Every level is a board packed with arrows. Tap them off the board one at a time until it is empty. That's it: no timer, no moves counter, no score to chase. Clear the board and the level is won.

How arrows move

Tap a free arrow and it slides out along its own path.

Tap an arrow and it slides off the board in the direction its head is pointing. Arrows in Arrowslide are long and often bend round corners, but that doesn't matter: the body follows the head like a train on its own track, so an arrow only ever travels over cells it was already sitting on, then straight out past its head.

What blocks an arrow

A blocked arrow bumps into whatever is in its lane and costs a heart.

Look at the straight line from an arrow's head to the edge of the board, the way it is pointing. That lane is the only thing that matters. If any other arrow has even one cell in it, the arrow is blocked. If the lane is empty, the arrow is free and will fly off when you tap it.

An arrow's own body never gets in its way, and nothing behind or beside the head can stop it. Empty spaces around a picture-shaped board don't block anything either.

Clearing the way

Free the arrows in front, and the ones behind them open up.

Most arrows start out blocked. The puzzle is finding the order: tap the arrows that are free right now, and the arrows they were blocking get a clear lane in turn. Keep going and the whole knot comes apart.

Two things make this kinder than it sounds. First, every board can be cleared: each one is checked before you see it. Second, tapping a free arrow is never a mistake. Taking an arrow away can only ever open lanes, never close one, so you can't trap yourself by clearing free arrows in the "wrong" order. The only wrong move is tapping an arrow that is blocked.

Hearts

Every level starts with three hearts. Tap a blocked arrow and it lurches forward, bumps into whatever is in its lane, and you lose a heart. Lose all three and the level is over.

When that happens you can keep going with two more hearts, once per level, for 120 coins or by watching a short video. Or start the level again: the board will be exactly the same. Finish a level without losing a heart and you earn a flawless bonus.

Preview, hints and zoom

Levels and difficulty

The first few levels teach one idea each. From there, boards grow from about 20 arrows to more than a hundred, and arrows get longer and more tangled.

Every level is the same on every phone: level 240 is the same board for you as for anyone else, so you can compare notes with friends.

Coins, chests, daily rewards and badges

Spend coins on hints and on extra hearts when a level goes wrong.

When ads appear

Arrowslide is free and supported by ads, but never in the middle of a level. From level 12 on, a short ad may play between levels: at most every third level and no more than once every two and a half minutes. Videos for hints, extra hearts or doubled coins are always your choice.